package main import ( "bytes" "context" "strconv" ) // ScifiHeadingBlock renders a heading with the Sci-Fi Clean treatment: // Space Grotesk weights, optional mono kicker prefix ("FIG / SEC / SYS" etc.). // Reuses the built-in heading schema; reads optional kicker via content["kicker"]. func ScifiHeadingBlock(ctx context.Context, content map[string]any) string { text := getString(content, "text") textClass := getString(content, "textClass") kicker := getString(content, "kicker") level := parseHeadingLevel(content) var buf bytes.Buffer _ = scifiHeadingComponent(level, text, textClass, kicker).Render(ctx, &buf) return buf.String() } // parseHeadingLevel coerces an incoming heading level to 1..6, defaulting to 2. func parseHeadingLevel(content map[string]any) int { if level, ok := content["level"].(float64); ok { l := int(level) if l >= 1 && l <= 6 { return l } } if level, ok := content["level"].(int); ok { if level >= 1 && level <= 6 { return level } } if level, ok := content["level"].(string); ok { if l, err := strconv.Atoi(level); err == nil && l >= 1 && l <= 6 { return l } } return 2 }