Alex Dunmow 02a84ab31e feat(cyberpunk): Wave A build — 49 builtin overrides, 7 templates, canvas hero, seed
WO-TF-015 (game-studio / hacker-collective persona, GO-BIG motion).

- Overrides: all 49 mandatory builtin keys in templates/overrides/cyberpunk/
  (dashed keys), each restyled to neon-HUD chrome preserving builtin field
  reads + scripts. Legacy button/card/heading/text reconciled to new field
  names (label/link/style, text/media). Auth surface (auth-form,
  auth-status, password-reset-form) reproduces the builtin hardcoded HTMX
  endpoints + Cap widget verbatim. page-suggestions ships themed 404 chrome.
- Page templates: 7 (default, full-width, landing, article, blog-index,
  contact, auth), dual-mode via theme_mode, scanline overlay chrome.
- Hero override: dependency-free canvas digital-rain showpiece — lazy-init
  via IntersectionObserver, prefers-reduced-motion honored, static neon
  gradient no-JS fallback, token-derived colors only.
- Blocks: deleted 6 builtin-duplicating theme blocks (now overrides); kept
  code_neon (+ copy handler); added persona blocks glitch_hero, roster_grid,
  patch_notes with schemas + sample data.
- Presets: 5 (neon-noir, acid-rain, toxic-bloom, hotline, ghost-protocol),
  all 19 tokens, light+dark both tuned.
- Fonts: bundled OFL woff2 (Orbitron, Share Tech Mono, Inter latin subsets)
  in assets/fonts + fonts.json + LICENSES; all font-family via CSS vars.
- Email: preset-aware email-safe wrapper (tables, inline styles, colors.*).
- Master pages + demo seed (home, about, blog+3 posts, contact with
  data-table + row_inserted email-admins workflow, login).
- manifest CSS: hud-frame, clip-cut, cyberpunk-eyebrow, canvas-rain utils.
- plugin.mod + manifest required_icon_packs = [lucide, simple-icons].

make build + verify exit 0; check-safety exit 0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-05 10:57:00 +08:00

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{# stats cyberpunk override: scanline overlay, glitch heading, HUD stat tiles, mono labels. data-stats + countUp script/attrs preserved byte-for-byte. #}
<section class="relative overflow-hidden py-16 md:py-24 bg-background text-foreground{% if class %} {{ class }}{% endif %}"{% if countUp %} data-stats{% endif %}>
<div aria-hidden="true" class="scanlines pointer-events-none absolute inset-0"></div>
<div class="relative z-10 mx-auto max-w-6xl px-4">
{% if heading %}<h2 class="cyberpunk-display glitch text-center text-3xl font-semibold tracking-tight md:text-4xl" data-text="{{ heading }}">{{ heading }}</h2>{% endif %}
{% if intro %}<p class="mx-auto mt-4 max-w-2xl text-center text-lg text-muted-foreground">{{ intro }}</p>{% endif %}
<dl class="mt-12 grid grid-cols-2 gap-8 {% if columns == 2 %}md:grid-cols-2{% elif columns == 3 %}md:grid-cols-3{% else %}md:grid-cols-4{% endif %}">
{% for item in items %}
<div class="hud-frame text-center">
<dd class="cyberpunk-display text-4xl font-bold tracking-tight md:text-5xl" style="font-family:var(--font-heading)">{% if item.prefix %}{{ item.prefix }}{% endif %}<span{% if countUp %} data-countup-value="{{ item.value }}"{% endif %}>{{ item.value }}</span>{% if item.suffix %}{{ item.suffix }}{% endif %}</dd>
{% if item.label %}<dt class="cyberpunk-mono mt-2 text-sm font-medium uppercase tracking-widest text-muted-foreground">{{ item.label }}</dt>{% endif %}
</div>
{% endfor %}
</dl>
</div>
</section>
{% if countUp %}<script>
(function(){
var sections = document.querySelectorAll('[data-stats]');
var reduce = window.matchMedia && window.matchMedia('(prefers-reduced-motion: reduce)').matches;
function animate(section){
var nodes = section.querySelectorAll('[data-countup-value]');
nodes.forEach(function(node){
var raw = node.getAttribute('data-countup-value') || '';
var target = parseFloat(raw.replace(/[^0-9.\-]/g, ''));
if (isNaN(target)) return;
var decimals = (raw.split('.')[1] || '').length;
var start = null, dur = 1200;
function step(ts){
if (start === null) start = ts;
var p = Math.min((ts - start) / dur, 1);
var eased = 1 - Math.pow(1 - p, 3);
node.textContent = (target * eased).toFixed(decimals);
if (p < 1) requestAnimationFrame(step);
else node.textContent = target.toFixed(decimals);
}
requestAnimationFrame(step);
});
}
sections.forEach(function(section){
if (reduce || !('IntersectionObserver' in window)) return;
var io = new IntersectionObserver(function(entries){
entries.forEach(function(e){
if (e.isIntersecting){ animate(section); io.disconnect(); }
});
}, { threshold: 0.3 });
io.observe(section);
});
})();
</script>{% endif %}