themes-cyberpunk/blocks/patch_notes.sample.json
Alex Dunmow 02a84ab31e feat(cyberpunk): Wave A build — 49 builtin overrides, 7 templates, canvas hero, seed
WO-TF-015 (game-studio / hacker-collective persona, GO-BIG motion).

- Overrides: all 49 mandatory builtin keys in templates/overrides/cyberpunk/
  (dashed keys), each restyled to neon-HUD chrome preserving builtin field
  reads + scripts. Legacy button/card/heading/text reconciled to new field
  names (label/link/style, text/media). Auth surface (auth-form,
  auth-status, password-reset-form) reproduces the builtin hardcoded HTMX
  endpoints + Cap widget verbatim. page-suggestions ships themed 404 chrome.
- Page templates: 7 (default, full-width, landing, article, blog-index,
  contact, auth), dual-mode via theme_mode, scanline overlay chrome.
- Hero override: dependency-free canvas digital-rain showpiece — lazy-init
  via IntersectionObserver, prefers-reduced-motion honored, static neon
  gradient no-JS fallback, token-derived colors only.
- Blocks: deleted 6 builtin-duplicating theme blocks (now overrides); kept
  code_neon (+ copy handler); added persona blocks glitch_hero, roster_grid,
  patch_notes with schemas + sample data.
- Presets: 5 (neon-noir, acid-rain, toxic-bloom, hotline, ghost-protocol),
  all 19 tokens, light+dark both tuned.
- Fonts: bundled OFL woff2 (Orbitron, Share Tech Mono, Inter latin subsets)
  in assets/fonts + fonts.json + LICENSES; all font-family via CSS vars.
- Email: preset-aware email-safe wrapper (tables, inline styles, colors.*).
- Master pages + demo seed (home, about, blog+3 posts, contact with
  data-table + row_inserted email-admins workflow, login).
- manifest CSS: hud-frame, clip-cut, cyberpunk-eyebrow, canvas-rain utils.
- plugin.mod + manifest required_icon_packs = [lucide, simple-icons].

make build + verify exit 0; check-safety exit 0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-05 10:57:00 +08:00

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JSON

{
"heading": "Patch notes",
"intro": "What changed, build by build.",
"entries": [
{
"version": "v2.049.0",
"date": "2049.04.01",
"tag": "FEATURE",
"items": [
{ "text": "New render path: volumetric neon fog on all night maps." },
{ "text": "Build farm now caches shaders across branches." }
]
},
{
"version": "v2.048.3",
"date": "2049.03.18",
"tag": "FIX",
"items": [
{ "text": "Fixed a stall when hot-reloading materials." },
{ "text": "Netcode: reduced desync on 200ms links." }
]
},
{
"version": "v2.048.0",
"date": "2049.03.02",
"tag": "BALANCE",
"items": [
{ "text": "Tuned dash cooldown from 4s to 3.2s." }
]
}
]
}