{ "heading": "Patch notes", "intro": "What changed, build by build.", "entries": [ { "version": "v2.049.0", "date": "2049.04.01", "tag": "FEATURE", "items": [ { "text": "New render path: volumetric neon fog on all night maps." }, { "text": "Build farm now caches shaders across branches." } ] }, { "version": "v2.048.3", "date": "2049.03.18", "tag": "FIX", "items": [ { "text": "Fixed a stall when hot-reloading materials." }, { "text": "Netcode: reduced desync on 200ms links." } ] }, { "version": "v2.048.0", "date": "2049.03.02", "tag": "BALANCE", "items": [ { "text": "Tuned dash cooldown from 4s to 3.2s." } ] } ] }