{
  "heading": "Patch notes",
  "intro": "What changed, build by build.",
  "entries": [
    {
      "version": "v2.049.0",
      "date": "2049.04.01",
      "tag": "FEATURE",
      "items": [
        { "text": "New render path: volumetric neon fog on all night maps." },
        { "text": "Build farm now caches shaders across branches." }
      ]
    },
    {
      "version": "v2.048.3",
      "date": "2049.03.18",
      "tag": "FIX",
      "items": [
        { "text": "Fixed a stall when hot-reloading materials." },
        { "text": "Netcode: reduced desync on 200ms links." }
      ]
    },
    {
      "version": "v2.048.0",
      "date": "2049.03.02",
      "tag": "BALANCE",
      "items": [
        { "text": "Tuned dash cooldown from 4s to 3.2s." }
      ]
    }
  ]
}
